using System.Runtime.CompilerServices;
using LP;
using UnityEngine;

namespace Logic.Game.UI
{
    [UI("Game_P/BattlePanel.prefab", EUIType.BaseCanvas, false)]
    public sealed class  BattlePanel: UIBase
    {
        public BattlePanel(int id, string uiPath, bool isCache, Transform rootTrans, EUIType uIType) : base(id, uiPath, isCache, rootTrans, uIType)
        {
        }
    
        public override void OnInit()
        {
            base.OnInit();
        }
    
        public override void OnDestroy()
        {
            base.OnDestroy();
        }
    
        public override void OnShow(ITuple tuple = null)
        {
            base.OnShow(tuple);
        }
    }
}